Stormrider!

Showing posts with label scenebuilding. Show all posts
Showing posts with label scenebuilding. Show all posts

Tuesday, March 6, 2012

Contemplating Writers' Truths - all 9 of them

I was ruminating this week about inspiration and what it takes to get it together to write a story, a novel, short story, whatever.  What is it that gets us going, keeps the juices flowing and inspires us to keep going until it's done?

So I thought about it, asked some friends, and here are a few of the things we came up with.

1.  Inspiration?  Take a long hot shower or a good soak in the bath.  The subconscious is your friend and the muse can't be wrestled to the ground.  Even washing dishes or driving around can open the gate to inspiration.  Do something that lets you relax and unfocus from your primary job of writing.  Breathe.  Allow inspiration in.

2.  Keep a notebook handy.  Really, not just an iPhone or some such that you can talk into though of course that might be good.  But a real notebook.  Something you actually have to physically write in.  It helps solidify ideas and lets others begin to flourish.  Really, trust me.  Good idea. You might be amazed to see where those randomly written down thoughts take you later.

3.  One friend advised, be weird, allow your strangeness to come through.  Your friends and family probably already think you are that just because you're a writer. So ask the big, complicated questions Muse on and embrace all that makes you different.

4.  Here's another one - drive your main character crazy.  Whether it's a he or a she, a romance, a mystery or science fiction.  Give your hero lots and lots of obstacles and a killer of a past. The more frustrated and harassed your hero, the more conflict, the more conflict the more engrossing the story.  Go for it.

5.  Read. A lot. Everything.

6.  Read your own work aloud and listen for the rhythm.  Your ear will pick up something that clanks.

7.  Develop your vocabulary.  No, larger words aren't necessarily better, but words that tell your story the right way are. Follow Hemingway's example.  Keep it simple, but make it right.

8. Keep it short.  If it's already written, shorten it some more.  Refer to number 7 above.

9.  Listen. Everywhere.  All the time.  Want crisp, on the nose dialog?  Then listen to people talk.  Become a practiced eavesdropper.  Develop your listening skills and fine-tune the way your characters talk: their accents, their words, their cadence. 

So we came up with 9 simple truths to help writers out. I know, I know, there are no doubt many more, but I hope among these you'll find a bit of truth to keep your writing going and improve upon it. 

Tuesday, February 28, 2012

For Writers The Devil Is In The Details

Details, details, details.  As writers we need them, and are told time and again not to overdo them.  Both admonitions are correct.

But, we can be come such masters of our own written work, such orchestrators of our stories that things happen.  Oh, don't get me wrong, many times it's very good things, but there can be others as well, things that simply aren't expected.

As an example, have you written a story where the descriptions of your characters are non-existent or the setting one that simply disappears?  I have. When I was just beginning I wrote a story.  My then helpful Godmother/acting editor pointed out she loved the story.  Had to read it a couple of times in fact to figure out what was wrong.  Turns out she had no idea what my characters looked like.  I'd totally written the story but left out little details like short, tall, fat, skinny, long hair, short, you know, the things that let us identify with characters. 

That same thing can happen with setting. You're telling a story.  The setting is crystal clear in your mind. You, as the writer, see everything perfectly, so perfectly in fact that you forget your reader and kind of presume since you know - they know.

Well, they don't. Give your reader information as you go along. It doesn't have to be, nor should it be a long, drawn out description of where they are, but if you put your characters inside a building, in an office, let your readers know if it's an opulent office or a humble cubicle.  Is there a window or are they across the room beyond the their cubicles?  Is it comfortable or cramped, cluttered or tidy, light or dark, private or in the open with others around to hear conversations. All those details, scattered through your scene gives your readers visual clues to the setting so they don't visualize your story in a hazy, undefined white space like your unattended computer screen with a new document as yet untracked by words and punctuation. It also provides the readers of your novel or short story with opportunity to get to know your character better.

Here's another thing. If we, your readers, can't see the space the characters are moving in, it turns your characters into talking heads and that is deadly when you're writing a story and want to move it forward.

So take the time to read through your writing to see what you've provided your reader in the way of setting. Don't let yours be one of the stories with a vanishing setting - one you begin, but just trail off into nothingness. Take advantage of the opportunity to flesh out the setting to write your story to life and enjoy the opportunity to sidle up to your character and really learn what makes them tick. Read some passages from your favorite books, just pick a few at random and read. Not the different ways different writers create the texture of the background and enhance without turning it into a lengthy exposition.

Example?

Here goes -
without description

John stormed into Larry's office and slammed the door.
    "What the hell did you do?" John demanded.
    "Huh, what?"
    "You know what I'm talking about."
    "I do?"
    "The Belmont case, you threw the damn case like a bad wrestler throws a bout."

Okay, a little excitement there, just because of the confrontation.  No details, nothing to let your readers bond with your characters.

So, how about:

John flung the door open to Larry's office, stormed in and slammed it behind him rattling the glass in the door. The heels of his shoes clicked imperiously on tile flooring. "What the hell did you do?" John demanded.

Hunched over his desk Larry peered up at his friend through designer glasses and squinted eyes focusing past the bankers lamp that pooled light on his work. A malfunctioning printer clicked, whirred and stuttered on a misfed sheet behind him. "Huh?  What?"

John strode past the age-patined maple desk to the window that looked out from the 40th floor and stared out of it, not looking at Larry.  "You know what I'm talking about."

"I do?" Larry ticked the pen he held on the desk blotter.

John's shoulders slumped.  He turned and dropped into the leather chair across from Larry.  "The Belmont case, you threw the damn case like a bad wrestler throws a bout."

Okay?  So it isn't the best, but it's a hint.  Not only do you see more of the surroundings, but it brings out a bit more of the character of John and Larry. Be aware of it, play with it. Have fun.

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